![]() ![]() Users can also optimise props for real-time use via Character Creator’s InstaLOD technology. Support for props has also been expanded, with the option to batch import assets, and organise them into hierarchies inside Character Creator’s Scene Manager. However, it is now possible to set up secondary motion for creature body parts like tails on any imported or native character via a new Spring Effects system.īetter workflows for importing and organising props, animation preview system It is also possible to import non-humanoid rigs, but they are compatible with a more limited range of features in iClone: facial animation and the Motion Live mocap plugin are not supported, for example. Users can import any rigged biped character in FBX format and remap it to a HumanIK rig, making it possible to use with the full range of animation features in iClone, Reallusion’s animation software.ģds Max Biped rigs, Blender Rigify Meta-Rigs, DAZ G3 and G8 characters, Maya Human IK rigs, Mixamo characters and Unreal Engine characters are remapped automatically. Import any rigged character, with many biped rigs converted automaticallyĬharacter Creator 4 makes it possible to work with a much greater range of characters inside the software, with the option to import and edit both humanoid characters and creatures. Other key changes include improved import and management of props, a new extended expression profile with over 140 facial blendshapes, and a new ‘smart’ skin colour shader. ![]() The update lets users import a much greater range of character rigs into the software, with rigs from 3ds Max, Blender, Maya and Unreal Engine converted automatically. Reallusion has unveiled Character Creator 4, the next major version of its 3D character creation tool. Scroll down for news of the commercial release.
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